The Herbalist heals units with crafted balms and bandages. The Herbalist uses Herbs (wild flowers), Bundle of Fiber (silkweed/wool) and cloth / thread in their recipes.
Job Information[ | ]
The Herbalist is a healing support job. Herbalists can be promoted from Workers with a Herbalist's Staff. The Herbalist takes harvested flowers as well as cloth from the weaver to make healing tonics and bandages, as well as other town-wide tonics. A level 2 Herbalist is needed in order to create Clerics.
Herbalists do not participate in battles and only heal your units when they return from battle and lie in bed with a status of "requiring medical attention". For a Herbalist or Cleric to heal a unit who is lying in bed, they need access to a Healing Tonic or Bandage which is then brought to the wounded unit and used. Note that sleep / food / lying in bed does not heal a unit.
If a unit is not in bed, the only way they can be healed is by a Cleric (which does not require a Healing Tonic / Bandage).
Recipes[ | ]
Workbenches[ | ]
Icon | Level | Name | Description | Required Materials |
---|---|---|---|---|
N/A | Herbalist Lab | Allows the Herbalist to craft healing balms and bandages. | 1 wood resource 1 herb resource |
Tools[ | ]
Icon | Level | Name | Description | Required Materials |
---|---|---|---|---|
Level 2 | Cleric's Tome | Required to promote a hearthling to a cleric | 1 leather bolt 1 herb resource |
Tonics[ | ]
Bandages[ | ]
Decorations[ | ]
Icon | Level | Name | Description | Required Materials |
---|---|---|---|---|
Level 1 | Herbalist's Wall Mounted Sign | A sign with the mark of the Herbalist. | 1 wooden wall sign 1 herb resource |
Perks[ | ]
Like all jobs, the Herbalist has a variety of perks available to them as they level up.